TRAITS
Traits consist of personality continuums. Each side of a continuum represents a trait that cannot progress without the opposing attribute becoming weaker. By making choices in the game, and by having dual dialogs with the other party members, you will start defining your characters' Traits. A Trait can have an impact on your character. When you gain a Trait, you gain its effect automatically. If you start make decisions that go against that Trait, the bar will start moving to the other side, and you will lose the opposite Trait and its effects. It is possible to have multiple points on each side of the scale, in which case the Trait with the most points wins.
Bonus
Left
Right
Bonus
+2 Reputation
Altruistic
Egotistical
+1 Bartering
+1 Willpower
Independent
Obedient
+1 Willpower when an ally with Leadership is in sight
+1 Leadership
Righteous
Renegade
+1 Pickpocketing
Immune to Charmed
Blunt
Considerate
+1 Charisma
Immune to Fear
Spiritual
Materialistic
+1 Loremaster
+3% Critical Chance
Compassionate
Heartless
+20% chance to hit when backstabbing
+1 Initiative
Bold
Cautious
+1 Sneaking
+1 Crafting
Pragmatic
Romantic
+1 Lucky Charm
+20% chance to hit on attacks of opportunity
Forgiving
Vindictive
+20% chance to hit on attacks of opportunity